Investor / Publisher Overview • iPhone App

One million players. One reality. One winner.

QU4KE is a systems-driven sci-fi game for iPhone where players stabilize a collapsing world using the 4K System (Gravity • Time • Knowledge • Keystone). It’s not a shooter—it's a mastery experience with permanent consequences, built to scale into a global skill-based tournament event.

Mobile-first mastery
Touch-driven reality control designed for short sessions and deep optimization.
Spectator-friendly event
Clear progression, elimination thresholds, and a finals story the world will watch.
Clean differentiation
Systems + consequence gameplay—not arena shooting, not frag scoring, not clones.
• Skill-based progression• Server-verified completion• No pay-to-win• iPhone-first
The Game

Reality repair, not combat.

Set in Year 4000, Earth suffers a planetary resonance event: gravity fractures, time folds, and cities stack vertically. Players are Stabilizers—tasked with repairing reality and choosing which version of the future survives.

  • Permanent choices that lock world states
  • Emergent puzzles from interacting systems
  • Progress measured by stabilization, not kill count
  • Designed for mobile: drag vectors, tap locks, scan layers
The 4K System
K1 — Kinetics
Local gravity control, momentum reversal, structural freeze
K2 — Chronos
Object rewind, time dilation zones, timeline split moments
K3 — Knowledge
Scan fractures, preview outcomes, reveal hidden reality layers
K4 — Keystone
Permanent stabilization locks with tradeoffs and consequences
Tournament Model

A global skill-based elimination event.

Players compete against collapse, not each other. Advancement is based on verified stabilization percentage.

Level 1
1,000,000 players
Reach 50% stabilization
First 100,000 advance
Level 2
100,000 players
Reach 60% stabilization
First 10,000 advance
Level 3
10,000 players
Reach 70% stabilization
First 1,000 advance
Level 4
1,000 players
Reach 80% stabilization
First 100 advance
Level 5
100 players
Reach 90% stabilization
First 10 advance
Final
10 players
Reach 100% stabilization
First verified player wins $1,000,000
Key rules: No wagering. No RNG-based advancement. No pay-to-win. Finalist runs can be audited prior to payout.
Business

A game plus an event format.

Built to fund development, drive virality, and create a repeatable IP platform.

Primary Revenue
Founders/Participant Packs (game + eligibility + limited merch), plus standard App Store sales at launch.
Secondary Revenue
Cosmetic-only DLC, merch drops, sponsorships, media coverage partnerships for tournament finals.
Retention Engine
Mastery-based progression + community strategy + spectating the elimination ladder.
Mobile-first advantage: instant onboarding, global scale, and social distribution built into iPhone usage patterns.
Execution Plan

Phased build with discipline.

Investor-friendly milestones that de-risk the idea before full production.

Phase 1
Vertical Slice (10–15 minutes)
Proves 4K mechanics, one district, one permanent choice, polished UI and feel. Demo-ready for funding & press.
Phase 2
Full Production (iPhone-first)
Expand districts, deepen stabilization scoring, optimize performance, and build replayable systems content.
Phase 3
Tournament Infrastructure
Account verification, server-side progression validation, anti-cheat telemetry, and finalist audit pipeline.
Want the investor pack?
We’ll share the one-pager, vertical slice scope, and the tournament model outline.
FAQ

The questions funders ask first.

Is QU4KE a shooter or a Quake clone?
No. QU4KE is a systems-driven strategy/puzzle experience built around reality stabilization mechanics (gravity, time, scans, permanent locks).
How is tournament progress measured?
By verified stabilization percentage tied to an account. Advancement is based on reaching thresholds, not random chance.
Is this gambling?
The concept is designed as a skill-based competition (no wagering, no RNG-based advancement). Final rules, eligibility, and verification are defined in official tournament rules prior to launch.
Why iPhone-first?
Touch input maps naturally to gravity vectors, time controls, and scan/lock actions; mobile distribution supports global scale and fast onboarding.
What’s the first milestone a funder should back?
A 10–15 minute vertical slice that proves the 4K loop, one district, one permanent choice, polished UI feel, and stable scoring telemetry.
Contact

Request the deck + the slice plan.

Fastest path

Send a note with your role (publisher / investor / studio / infrastructure partner) and what you want to review.

Tip: attach your preferred NDA template if required. We can provide the one-pager and slice scope immediately.
What we’ll send
  • Investor one-pager
  • Vertical slice plan + budget range
  • Tournament rules outline
  • Mobile gameplay loop summary
Note: Prize, eligibility, and compliance details are defined in official rules prior to launch.