One million players. One reality. One winner.
QU4KE is a systems-driven sci-fi game for iPhone where players stabilize a collapsing world using the 4K System (Gravity • Time • Knowledge • Keystone). It’s not a shooter—it's a mastery experience with permanent consequences, built to scale into a global skill-based tournament event.
Reality repair, not combat.
Set in Year 4000, Earth suffers a planetary resonance event: gravity fractures, time folds, and cities stack vertically. Players are Stabilizers—tasked with repairing reality and choosing which version of the future survives.
- Permanent choices that lock world states
- Emergent puzzles from interacting systems
- Progress measured by stabilization, not kill count
- Designed for mobile: drag vectors, tap locks, scan layers
A global skill-based elimination event.
Players compete against collapse, not each other. Advancement is based on verified stabilization percentage.
A game plus an event format.
Built to fund development, drive virality, and create a repeatable IP platform.
Phased build with discipline.
Investor-friendly milestones that de-risk the idea before full production.
The questions funders ask first.
Is QU4KE a shooter or a Quake clone?
How is tournament progress measured?
Is this gambling?
Why iPhone-first?
What’s the first milestone a funder should back?
Request the deck + the slice plan.
Send a note with your role (publisher / investor / studio / infrastructure partner) and what you want to review.
- Investor one-pager
- Vertical slice plan + budget range
- Tournament rules outline
- Mobile gameplay loop summary